They are quite dry and free of any interesting design ideas, especially the “classic” Sonic levels. I was also not charmed by most of the opening levels. There were a few cute parts, but yikes, I was really put off by the game’s attempt at narrative. They pop up every time you clear an area with both modern and classic Sonic, featuring Sonic and pals talking in front of a white background about things that are completely worthless. There is more to the story than that, but I can’t imagine why anyone would care the game’s cutscenes are by far the worst part. Like its big brother on the PlayStation 3 and Xbox 360, Sonic Generations on the 3DS is a game about classic Sonic and modern Sonic doing some stuff before they abruptly stop doing that stuff because the game is over. So yeah, that’s why I don’t finish Sonic games. The 3D Sonic games fix that problem, but the tradeoff is usually clumsier platforming, the sense of being on rails, and general sense of feeling a false connection with the game world. That’s the problem with the 2D Sonic games. Any game that encourages you to have less fun playing it is doing it wrong. Playing the stage slowly is, of course, less fun. You’ll take hits all the time from enemies that you’ll never see coming when you’re at full speed, which will encourage you to play through the stage slowly. I love the risk/reward equation of maintaining speed, which offers a higher score, a more exciting experience with the level design, and a higher risk of failure, but the way it’s implemented in most Sonic games is extremely uneven. Sadly, in practice, the games always wear out their welcome before I see the ending credits. I bought all the collections and rented or bought used copies of all the Wii titles because I love the series in theory. With these FPS Boost modifications, it could vastly improve the experience of these three games – to the point where they might feel like brand new re-releases.Full disclosure: before playing Sonic Generations (3DS) for review, I had never finished a Sonic game. Unleashed in particular was a fan favourite for its day stages, which unfortunately fell down in stages like Adabat due to the sheer number of environment objects and effects on screen at high speed. While Transformed was able to perform at a solid 30fps owing to its racing genre, Generations and Unleashed often dipped when dealing with intense action on screen. Sonic Unleashed, Sonic Generations and Sonic & All-Stars Racing Transformed originally released on Xbox 360 in 2008, 20 respectively, all with varying framerates. In some cases, FPS Boost can help a game run up to 60fps, although this has not yet been fully tested with Generations, Unleashed and All-Stars Racing Transformed. But with FPS Boost, Microsoft’s proprietary tech for games released on its legacy platforms, these three titles will enjoy a higher framerate beyond their performance on original hardware. Xbox console owners have long been able to enjoy a number of Sonic the Hedgehog games from the Xbox 360 generation via backwards compatibility.
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