![]() ![]() You need to kill him to grab a key that unlocks the red door you see below Mario. The mini-game at the start has you directing a series of Bobombs at the cocky Koopa in the bottom right of the picture. I’m all about puzzle-solving in Mario games and this one nailed it. It’s short and sweet like the first, and you probably won’t spend longer than five minutes on it. Plus you get to fight Bowser, so there’s that. There’s a little bit of everything here, a dash of puzzle-solving, some well-timed action, a few surprises, and a nice satisfying conclusion. I was impressed with the fun visual effects and creativity in this one. Not a level that’s going to rock the foundations of SMM2 and nothing you haven’t seen before. It’s quite smartly designed, relatively well balanced, and a nice little challenge. ![]() As well as pressing them, you’ll need to time your jumps when hitting the blue blobs to get enough spring to reach the highest point of the level. This level is all about switches, but not always in the traditional sense. ![]() We’ll start with something short and sweet. Got a course you want us to try? Leave your code in the Comments Section and it could get featured in a future edition. Especially if you’ve got some recommendations for us. We’ll mostly focus on courses in the ‘New’ tab of the game, but keep an open mind on what’s ‘Hot’ and ‘Popular’. Each week we’ll be checking out a handful of new levels on Super Mario Maker 2 and letting you know what’s about. ![]()
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